Japanese Building Generator HDA
6/12/2024toolsdevhoudiniunreal
This is a demonstration of an HDA tool I created in Houdini that procedurally generates geometry, uvs and UCX collisions for Japanese-style building pieces and layouts. This was made for the 2024 Brigham Young University Senior Capstone Game Project named Shrineflow. I thought it would be a fun challenge to make a tool where people can quickly edit the buildings to a size that's suitable for gameplay.