Shrineflow, development process
2/6/2024gamedevunrealThe content you will see here, depicts my development history with the BYU 2024 game project, ShrineFlow. The game is basically a hide and seek with an agile ninja, and a magical Kitsune spirit. We would do dailies to give updates on the status of the game, and I would sometimes make videos for the team to see. In the beginning of the project I was deeply involved with developing the movement and early gameplay, which helped me become with Unreal's blueprint and C++ structures, but as production kept going I switched gears to lead asset development (and maybe some VFX). You will see this switch slowly happen with the chronological order of the videos. I hope you enjoy this insight from prototyping in early game-dev:
Read more →T-SNAKE!
12/15/2020gamedevunityThis was a small video game I made using Unity. It's basically Snake, but inside a torus shaped map, how crazy! I built this game in under 2 moths; this winter semester was so busy that I had to scrap a lot of cool ideas with this game. I plan to submit this to the BYU Animation Admissions Office, as a candidate for the BYU Computer Science: Animation Emphasis major. Wish me luck!
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