Omar Briceno Studio

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Shrineflow, development process

2/6/2024gamedevunreal

The content you will see here, depicts my development history with the BYU 2024 game project, ShrineFlow. The game is basically a hide and seek with an agile ninja, and a magical Kitsune spirit. We would do dailies to give updates on the status of the game, and I would sometimes make videos for the team to see. In the beginning of the project I was deeply involved with developing the movement and early gameplay, which helped me become with Unreal's blueprint and C++ structures, but as production kept going I switched gears to lead asset development (and maybe some VFX). You will see this switch slowly happen with the chronological order of the videos. I hope you enjoy this insight from prototyping in early game-dev:

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